A War Room campaign across the Hawaiian Islands under constant rain.
Map created August 2003.
Sequel to Rain Islands, one of the first rain-based maps on AWN Design Maps (January 2003).
Built using Dark Yami Yugi's Advance Wars 2 Rain Editor.
First Advance Wars 2 map designed around permanent rain.
Player:
OS (Player's Choice)
vs.
Enemy (COM):
GE (Drake)
Starting Funds: 2000.
Weather: Rain is always active.
Hawaiian Islands.
Rain Islands II brings the original Rain Islands concept from Advance Wars into Advance Wars 2, relocating the battlefield to the real-world Hawaiian Islands. Beginning on Oahu, your objective is to capture the surrounding islands before launching the final offensive against the Island of Hawaii (the Big Island), where the enemy begins with the strongest economic position.
Designed in the style of an Advance Wars War Room challenge, the scenario rewards efficient expansion, careful resource management, and long-term planning. Permanent rain limits visibility and slows movement, forcing commanders to balance aggressive offensives with cautious reconnaissance while making full use of Drake's weather advantage.
Fight your way across Hawaii's islands, establish control of key ports and airfields, and overcome an opponent with the early economic edge.
Can you conquer the Hawaiian Islands despite the endless rain?
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