CO: Andy vs. Eagle
Difficulty: **********
General Strategy: Be forewarned that the AI does not always act consistently and will not follow this day to day guide perfectly, but if you generally follow most steps, you can just go off the basic idea of the strategy.
The Classic Campaign version of this mission is harder than most Challenge Campaign missions because Eagle starts with a 3:1 funds advantage.
That's just the starting point for the Classic Campaign version. Now, Eagle starts with a massive starting air force of bombers, fighters, and battle copters that will start hitting on day 3.
You also now have to deal with Fog of War, on a map where the AI ignores Fog of War, and where there are no forest tiles to hide in.
Eagle's large air force also allows Eagle to use his back-to-back turns CO Power over and over.
And if you get past his initial forces, Eagle has already taken over most of the neutral properties on the map, putting you at a significant disadvantage compared to even day 1 of the Classic Campaign version.
This is the hardest mission of AW1 Challenge Campaign, and possibly the entire Wars franchise.
You start out with one fewer infantry, one more artillery, one more tank, and one more artillery.
In the first five days, Eagle will likely attack with three bombers, six battle copters, two fighters, and a slew of direct land units (including two medium tanks) as well, so your goal early on is purely defense.
You need to be super familiar with unit guide matchups. If you're not, go review that before you play this mission.
Do not build any units more expensive than a 12,000G unit until the late game.
Build the maximum number of units per turn from your bases through the first twenty or so turns of the mission.
On day 1, build four infantry.
On day 2, have three infantry line up north-to-south over the airports. Build three infantry and a missile.
On the early turns, use the infantry as lures for Eagle to attack them with his air units. Have the tank and artillery hold position at the second southern bridge.
Do not advance any units onto or past the northern bridge for the first five turns, and do not join units until day 5. The goal is to infantry wall your mechs and anti-airs/tanks/artillery so Eagle attacks the infantry units first.
On day 3, use your missile and anti-air to destroy the two advancing battle copters. Destroy the advancing southern tank with your artillery and tank. Build two infantry and an anti-air.
On day 4, use your missile to take out the remaining battle copter. Line up your mechs behind infantry to prepare for the advancing tank on the northern bridge. Destroy the advancing southern anti-air with your artillery and tank. Build a second missile and more infantry.
On day 5, retreat your southern tank and artillery. Use a mech to attack the northern tank and use one of your missiles to attack the bomber, but wall your two anti-airs.
Eagle will use his CO power and then bring another bomber, tank, medium tank, and anti-air in the north, two more battle copters and a fighter from the east, and a medium tank, recon, and bomber from the south.
On day 6, use your two missiles and two anti-airs to destroy most of Eagle's air units, starting with missiles targeting bombers.
Eagle will likely advance with another battle copter and another fighter, and another tank from the south. Build a rocket on a northern base and infantry on remaining bases - you'll want the rocket to target medium tanks.
On day 7 onward, it's harder to follow a step-by-step guide. Eagle will continue to bring his variety of units at you, to include anti-airs, tanks, recons, battle copters, bombers, and fighters in particular.
Work on building a second missile. As you fight through the mission, keep one missile on your HQ, while moving the other up the northern bridges and at a distance to fire at air units that get close.
Keep your artillery in the south to fire on enemies from afar. You can eventually advance with an artillery, anti-air, and an infantry wall down south.
But don't go past the southwest island that Eagle tries to take or you'll be overstretched. Just use an infantry wall to protect those units where possible, and take out the occasional land/air unit that flies over or advances across the southern west-east bridge.
Meanwhile, in the north, bring that second missile north. Keep building infantry, anti-airs, and tanks, making sure you have more anti-airs and tanks where possible.
Tanks and anti-airs backed by rockets and your missile will be how you advance. Focus on taking out bombers, rockets, and battle copters (the more expensive and lethal units) first, then other units.
Build a second rocket to fire on units from afar as you gradually cross the bridges. Don't move the missile or rocket too far forward or they might be vulnerable to an Eagle CO Power.
If you lose that second rocket or second missile, build another one to replace it. Use the unit matchups to keep advancing across the northern bridge.
Do NOT build an air force, as unlike in the Classic Campaign version, in Fog of War, you have no hope of winning in the air until the late game.
As you keep capturing more properties moving eastward, you'll get closer to an equilibrium on funding, but you should continue to primarily build anti-airs and tanks.
In the late game, take the central-north base and begin building at least one transport copter and at least one APC to transport infantry quickly eastward and to refuel your units.
Continue to have anti-airs spaced out in your attack so that if one of Eagle's units arrive, you have an anti-air nearby to take it out.
As you continue to advance across the northern part of the map, you'll eventually get to the HQ and you can get a few infantry over to capture the HQ and beat the mission.
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