COs in Combat: Andy vs. Flak
Difficulty: **
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Mission Briefing: Lash tells Flak about her new invention, the Black Cannon. Hawke urges Flak to complete his conquest of Orange Star, but he seems be reeling backwards, eh? Commander Andy and Nell notices the giant cannon, and Max argues Andy can't take it, he can with his strength. Andy still is confident, however, and will do it himself.
Mission Terms: Andy's Time introduces you to Lash's new invention, the Black Cannon, which deals five damage to the strongest unit with the most HP in its range, which covers some 82 squares and has 99HP. Ignore it if you can until you attack it.
Starting Properties
|
OS |
BH |
Neutral |
| Cities | 3 | 1 | 8 |
| Factories | 2 | 1 | 3 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
| Missile Silos | 0 | 0 | 0 |
Predeployed Units:
OS: 1 Infantry, 1 Transport Copter
BH: None
General Strategic Checklist
- Stay out of Black Cannon range until you attack it, and when you do, attack from range.
Although the Black Cannon on this first mission will only attack every few turns, it's to your best interests to stay out of the way, as you can capture the middle base out of Black Cannon range, as well as send rockets to smash it from afar.
- Capture the middle and northwest factories.
Flak is slow and won't reach either base in time if you use your transport copter. It's also a nice way to flank him.
- Occupy Flak's factory within several days.
With your superior property advantage, you should be able to seize control of it so Flak doesn't go slapping you when you attack Lash's Black Cannon.
Black Hole Strats: Flak doesn't get much, so he'll build infantry and small vehicles to attempt to match your superior forces. Chances are he won't last...
To S-Rank: Take both neutral factories over ASAP, and also neutralize Flak's deployment base. Smash BH's small force quickly.
General Strategy: Be forewarned that the AI does not always act consistently and will not follow this day to day guide perfectly, but if you generally follow most steps, you can just go off the basic idea of the strategy.
General Strategy Day 1: Move toward central island.
Andy Day 1: You notice you only have 1 infantry and 1 transport copter, but you do get deployment bases to deploy new units. Nell talks on about how to make units. Look around on the map. BH has a base north of you, east of the cannon. The cannon has 99HP and can destroy practically everything; it takes out 5HP from any unit it attacks. Watch out with that. It takes as much damage as a Md Tank, so attacking it with a Md Tank will mean 55% damage, that will take out 55HP from it (so it's not that difficult to eliminate!). There are three bases to the west of both of you. Move the infantry into the transport copter and move it all the way west. Deploy two infantry.
Flak Day 1: The cannon will fire starting Day 2, and Lash tells Flak to advance south.
General Strategy Day 2: Land on central island to grab that base, and move infantry north.
Andy Day 2: Check out the cannon's range, which seems to cover a massive range of about 82 squares! The best you can do right now is avoid being fired upon. Move your T-Copter all the way up and drop to the south onto the base. Move your western infantry to capture the city, and move the other one 3N. Build an infantry in the left base and tank in the right base.
Flak Day 2: An infantry moves SE to take a city. He builds another one.
General Strategy Day 3: Move units north and take middle base.
Andy Day 3: Nell informs you to attack the Black Cannon door. By the looks of it, it's best if you attack with an indirect unit or you'll get blasted. Start capturing base on middle island. Finish capturing other city. Move left infantry 3N, right infantry 2N 1W. Move tank 6N. Make another infantry and another tank. Move T-Copter 2S 4E.
Flak Day 3: He finishes capturing a city, moves infantry, and makes yet another one. Poor guy with no money :)
General Strategy Day 4: Take central island, strike BH units from the south.
Andy Day 4: Finish capturing the base on the central island. Move your northernmost infantry 3N to start capturing the city. Move up your tank 5N 1W to attack the infantry on the city. Move your infantry from 3S of the transport copter and move it 3N into the copter, and move it 3NW. Move your two infantry 3N and tank 6N. Build an APC on the left base and an infantry on the right base.
Flak Day 4: He begins capturing a neutral city, backed by two other infantry. He makes a mech.
General Strategy Day 5: Seize control of the left base to surround the remaining BH forces.
Andy Day 5: Move your transport copter 1W 5N and drop the infantry to the left. Move your northern tank 3W to kill the infantry. Move your other tank 6N. Finish capturing the neutral city on the right side with your infantry. Move the infantry on the central island 3N. Move your left infantry (that is left) 3N and the one east of it 2N 1W. Move your infantry on the right base 2W into the APC. Move the APC 1E 5N, and drop your infantry north. Build nothing.
Flak Day 5: BH units capture ONE city, and another infantry unit is built.
General Strategy Day 6: Close in on the last base and build a rocket.
Andy Day 6: OK, you've at a clear advantage now. Move your infantry west of the T-Copter 2W to begin capturing the base. Move your left tank 1N to attack the infantry on the city, and move your infantry on the middle island 2N to finish that one off. Move your other tank 3W 2N to deal damage to the mech to the left. Build a rocket on the middle island base. Move all infantry except the one just above the APC 3N. Move that last infantry into the APC 5N and drop east. End turn.
Flak Day 6: BH infantry moves 3S to attack your infantry. Another one moves onto a city and attacks another one. A mech moves west and fails to kill your T-Copter.
General Strategy Day 7: Move rocket up, surround BH base with anything you can muster.
Andy Day 7: Move your rocket 3N. Move the infantry above the rocket 1NE to finish off the mech. Finish capturing the top base. Move your bottom 9HP tank 1SE and deal that infantry 6 damage. Finish it with your 4HP infantry without moving from below. Move the infantry below it 3N to attack the infantry on the city. Move the infantry east of the APC 2N to finish it. Attack the infantry on the base with your tank. Move your APC 4N, and your T-Copter 4E 1S. Move your other infantry 3W. Create an artillery on the middle island base.
Flak Day 7: He's doomed. His infantry on the base attacks your T-Copter and does three damage.
General Strategy Day 8: Effectively take the surrounded BH base and build a rocket.
Andy Day 8: Move your rocket 2N 1W. Move your artillery 4N. Your tank west of that enemy infantry should attack it and bring it to 2HP. Move your T-Copter 6W. Move your full health infantry 2W 1N and finish that infantry off. Move your 9HP infantry 2N and capture that enemy base. From your northwest base, move that infantry 1W 2S and build a rocket from there. Move your APC 6W, your 4HP infantry 2N 1W, your other 9HP tank 5W, your 5HP infantry 3W, and your full health infantry 1S to capture the BH city.
Flak Day 8: He has no base or units. Do nothing.
General Strategy Day 9: With your two rockets, destroy the 99HP cannon.
Andy Day 9: With your rocket on the base, attack the cannon down to 44HP. Finish it off with your other rocket. You win!
End: Andy and Flak have a clash of words and then Andy spots Max's tank force. Maybe it'll be helpful?
With most of Orange Star now secure, you have to hop to the last island. Andy will provide you assistance in marching into the mountains to take out that final Black Hole lab.