Troop Orders
Nell vs. Olaf
Difficulty: *
Mission Briefing: Olaf's Blue Moon forces have been spotted inside Orange Star! Defeat them!
Mission Terms: This Field Training mission teaches you how to move units, attack, and end your turn.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 0 | 0 | 0 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 2 Infantry
BM: 2 Infantry
General Strategic Checklist:
- Use two infantry to kill one infantry a turn.
Blue Moon Strats: Olaf isn't too smart and will run his infantry strange into your infantry's range to be fired upon. Kill them!
- Nell Day 1: OK, so you have 2 infantry, but so does Olaf. Nell will start FORCING you to move these well...horrible moves. But ironically they do work. Move the bottom infantry 3E, it's a compulsory move. Now, move the top infantry 3E, as it is also a compulsory move. Open the main menu and End your turn!
- Olaf Day 1: Olaf moves his top infantry 3W and his bottom infantry 1W, on the mountain, and ends his turn.
- Nell Day 2: Use your bottom infantry to move 3E and attack his infantry that is 4 away from you. You should do 5 damage to it, bringing it down to 5 HP, while it retaliates and does 2 to your infantry, pushing your infantry's HP down to 8. How bloody! Send your top infantry 2E 1S to kill off the last 5 HP off of the Blue Moon infantry.
- Olaf Day 2: He moves his infantry two west out of the mountains and onto the plain.
- Nell Day 3: Move your NE infantry 1E 2S to attack the BM infantry and take 2 damage on your own, while the BM infantry takes 5. Finish it off with your other infantry by moving it 1E 2S. You are now victorious and that saves Andy an extra five minutes before being recruited!
Victory! A-Rank!
Terrain Intel
Nell vs. Olaf
Difficulty: *
Mission Briefing: Olaf's Blue Moon forces have been spotted again inside Orange Star! Defeat them!
Mission Terms: This second Field Training mission teaches you how to use terrain to your advantage even against stronger units.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 0 | 0 | 0 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry
BM: 4 Infantry, 2 Mech
General Strategic Checklist:
- Use the mountain's terrain cover to attack enemy mechs.
Blue Moon Strats: Olaf isn't too smart again, but he has more units. He doesn't really use mountains to his advantage, but you can, so do so.
- Nell Day 1: Move your second to the north infantry 3E to attack the blue infantry there, and take it down to 5 HP while it inflicts 2 on you. Use the infantry north of it and move it 3E to destroy the blue infantry that you attacked before. Now go to the two infantry you haven't moved yet. Move the top one 2E onto the mountain and attack the infantry. With the mountain's higher defense bonus, you only take 1 damage rather than the 2 you usually take on plains. With that infantry down to 5, send your last red infantry 2E and kill the blue infantry. Now you are left with two mechs to deal with. End your turn.
- Olaf Day 1: With only two units left, he sends out his two mechs, two units you haven't seen yet. He moves his northern mech 2W to deal 6 damage on your top infantry, while taking in one. In the south, he sends his mech two west on the mountain to strike your infantry, dealing 4 damage and taking 2 damage. He ends his turn.
- Nell Day 2: Time for the four infantry to go in action! In the north, use your bottom of the two infantry and move it 2E onto the mountain to attack the mech, which deals him a major four damage while you only take two due to your mountain combat bonus. With your other infantry in the north move it 1N and then 1E into the forest. The forest gives you a smaller bonus but is nethertheless a bonus. Attack the mech to brings its HP down two to 3, while taking out one on your infantry. In the south, use your top infantry and move it 2E onto the mountain. Now attack the mech from the north on the mountain, which deals it 4 damage to 4 HP while you only take 1. With your remaining infantry in the south, keep it there to deal it 3 damage to 1 HP while taking in none.
- Olaf Day 2: He can't do anything with those injured mechs. He goes idle.
- Nell Day 3: On the northern part of the map, use your infantry on the mountain, which has 6 HP, to do 3 damage and kill the blue infantry in the north. In the south, use the infantry to the north with 8 HP to destroy the 1 HP mech to the south. And you've won mission 2!
Defeat those two infantry and then engage the two mech infantry. Stand on a mountain when you fire at the mechs. Simply attack with all four infantry on mountains when you arrive at the mechs. Use both on one and then it's victory!
Victory! A-Rank!
Base Capture
Nell vs. Olaf
Difficulty: *
Mission Briefing: Olaf's Blue Moon forces have been spotted again inside Orange Star! Defeat them!
Mission Terms: In Field Training mission 3, you learn how to capture enemy properties and how to use properties to heal. You will also learn to kill tanks with healed mechs. Capture all the cities in the western half of the map. Wait for the infantry and mechs to approach, then defeat them using your superior power. After killing them, move south, then east to capture the enemy HQ. Do so without bothering the tanks, since the tanks can't reach the HQ because of the river and mountains.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 0 | 4 | 3 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech
BM: 2 Infantry, 2 Mech, 4 Tank
General Strategic Checklist:
- You can capture the HQ by sneaking around so that tanks can't kill them.
- You can also kill the tanks with healing mechs.
- Nell Day 1: OK, so you have two extra infantry but Olaf has an extra FOUR tanks. This can take a while, just know that. Move your eastern infantry 3E, which is a compulsory move, to capture the neutral city. Move your northern mech 2E like Nell instructs you, and then move every other unit, the two infantry 3E and the mech 2E, as far east as you can, and end your turn.
- Olaf Day 1: He moves his two infantry and two mechs W2. His tanks do not move, you'll have to lure them later.
- Nell Day 2: Finish capturing the neutral city with your infantry, and move your bottom mech 2E to capture the enemy city when you have the choice, since it hurts them more than if you capture a neutral city first. Move your southern mech 2E, your bottom infantry 1E 2S to capture the neutral city your mech didn't get, your middle infantry 3E to capture the other enemy city, and your top infantry to capture the neutral city. You'll need them when you battle those tanks.
- Olaf Day 2: He moves his bottom infantry and mech 2W, his upper mech 2W, and his upper infantry 2W 1N. Tanks don't move.
- Nell Day 3: Finish capturing cities with your units that are capturing cities, and move your remaining infantry 1S 2E and your other mech 2E. End turn.
From now forth, kill all the infantry and mechs. From there, you'll have two paths: kill the tanks or go around the tank area to capture the HQ.
Victory! A-Rank!
Unit Repair
Nell vs. Olaf
Difficulty: *
Mission Briefing: Olaf's Blue Moon forces have been spotted again inside Orange Star! Here, you'll learn how to heal your units at cities and join units together. You will also learn how to draw a line, and put units in a defensive formation.
Mission Terms: First, withdraw your tanks to your nearest city. Join the two tanks afterwards so you can get ready to fight at the bridge. Block the bridge with a mech, which can stand against tanks. Use another mech on the next turn to prevent the enemy from crossing the bridge. Move all other infantry south to defend enemy infantry that cross the river. By turn 3, use your tank is to take out the enemy tanks by using terrain defense bonuses. Advance your mechs and infantry to defeat the enemy.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 2 | 4 | 2 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 2 2HP Tank
BM: 2 Infantry, 2 Mech, 2 Tank
Victory! A-Rank!
APC ABCs
Nell vs. Olaf
Difficulty: *
Mission Briefing: Olaf's Blue Moon forces have been spotted once again inside Orange Star! Here, you'll learn how to supply units with fuel and ammo using the APC. You will also learn how to use the APC to transport infantry, hence its double purpose. You will also use the artillery, an indirect unit, for the first time.
Mission Terms: Follow the instruction to load ammo to the artillery so that you could use it. Move the tank and a mech to the east side, blocking the bridge so your tank can defeat three tanks. Move other units south to prevent your enemy from capturing any neutral city. Check the enemy artillery's attack range so none of your infantry get hit. Move the artillery to the east so that it could help you to take out those tanks. After clearing all infantry and tanks, take out that artillery with your advancing tank.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 4 | 4 | 2 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 1 Tank, 1 APC, 1 Artillery
BM: 3 Infantry, 1 Mech, 3 Tank, 1 Artillery
Victory! A-Rank!
Tank Ops
Nell vs. Olaf
Difficulty: *
Mission Briefing: You had tanks before, but did you use them properly? You only get one here while Olaf gets THREE. You must learn to use your units wisely and how to either kill the Medium Tank or capture Olaf's headquarters. This also emphasizes use of mech power as a substitute for tanks.
Mission Terms: Follow the instruction to load ammo to the artillery so that you could use it. Move the tank and a mech to the east side, blocking the bridge so your tank can defeat three tanks. Move other units south to prevent your enemy from capturing any neutral city. Check the enemy artillery's attack range so none of your infantry get hit. Move the artillery to the east so that it could help you to take out those tanks. After clearing all infantry and tanks, take out that artillery with your advancing tank.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 1 | 3 | 5 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 1 APC, 1 Tank, 1 Artillery
BM: 2 Infantry, 2 Mech, 2 Tank, 1 Artillery, 1 Medium Tank
- Nell Day 1: Attack enemy tank with opposing tank. Move artillery 1N 5E. Move bottom two infantry south toward bottom cities like Nell instructed. Move top mech into APC, move it north of the tank and drop left. Move remaining mech and two infantry towards artillery.
- Olaf Day 1: Captures neutral city with infantry, attacks APC with tank, moves units.
- Nell Day 2: Start capturing the bottom neutral cities with your two infantry. Attack artillery with artillery. Finish off artillery with mech. Finish off tank with tank from north. Move remaining units towards battle in the middle. Move APC south of tank so it won't get attacked.
- Olaf Day 2: Finish capturing city, start capturing another one, attack APC with tank down to 1 HP.
- Nell Day 3: Finish capturing neutral cities, move APC all the way west into forest. Move mech 2E to attack blue tank. Attack infantry with tank. Move remaining units forward.
- Olaf Day 4: Continue capturing cities, attack artillery with tank, move mechs from back.
- Nell Day 4: Move western mech to kill blue tank. Use artillery to kill infantry on city. Kill remaining troops with remaining forces, and move whatever is needed eastward. He should be down with one mech and one medium tank.
- Olaf Day 4: Screwed he is...he moves mech 2W.
- Nell Day 5: Kill the mech and start marching towards the HQ. Be sure to STAY OUT OF RANGE OF THE MD TANK!
- Olaf Day 5: Wait.
- Nell Day 6: Get into better formation before you charge forth.
- Olaf Day 6: Does nothing.
- Nell Day 7: Send infantry towards HQ. Place mech into APC and drop the mech south of the APC on the bridge to block the MD Tank. Send remaining forces in blocking formation so you can block the MD Tank.
- Olaf Day 7: MD tank kills your APC.
- Nell Day 8: Attack the MD Tank with your artillery. Continue blocking HQ, and start capturing the HQ.
- Olaf Day 8: Attack the blocking unit.
- Nell Day 9: Kill the MD Tank if possible, or capture the HQ. Either way, here's your A-Rank!
Victory! A-Rank!
Copter Tactics
Nell vs. Olaf
Difficulty: *
Mission Briefing: Stop Olaf's copter advance by capturing the HQ!
Mission Terms: Learn how to capture the HQ via new unit aid, including a T-Copter loaded with infantry and the B-Copter. This is the toughest Field Training mission if you go for destroying all enemy units. This shows the power of a battle copter against a regular tank.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 3 | 8 | 0 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 1 APC, 1 Tank, 1 Artillery, 1 T-Copter, 1 B-Copter
BM: 2 Infantry, 2 Mech, 2 Tank, 1 Artillery, 3 Medium Tank, 1 B-Copter
Victory! A-Rank!
Air Assault
Nell vs. Olaf
Difficulty: *
Mission Briefing: Stop Olaf's air assault!
Mission Terms: This Field Training mission teaches you the power of aerial units such as fighters and bombers, and how not to let any unit run out of fuel, especially air units. This also will teach you to use the Anti-Air unit to fight airplanes and force you to rush to get the A-Rank that you want.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 5 | 2 | 3 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 1 APC, 2 Tank, 2 Medium Tank, 1 A-Air, 1 T-Copter, 2 B-Copter
BM: 2 Infantry, 2 Mech, 2 Tank, 1 Medium Tank, 1 Artillery, 2 B-Copter, 1 Fighter, 1 Bomber
- Nell Day 1: There is no Nell Day 1. But you do have more unit power...don't you?
- Olaf Day 1: Olaf destroys your battle copter with his fighter, your Md Tank with his bomber, and your damaged tank with his battle copter, hence the Air Assault.
- Nell Day 2: This is actually your first turn, but you're damaged. But note that his fighter and bomber are running out of fuel and he has no APC or airport nearby...finish the rest of the units off in a few more days!
Victory! A-Rank!
Air Defense
Nell vs. Olaf
Difficulty: *
Mission Briefing: Stop Olaf's next air assault!
Mission Terms: This Field Training mission will teach you how to use a missile and an A-Air to rid of enemy aerial units. This is also the first mission you get access to a rocket, which is basically a stronger, longer ranged, and less defensive artillery. It fires farther but has less defenses and can't cover shorter distances. Down those air units and speed towards the HQ for an A-Rank! You have four days for the special ending sequence.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 4 | 6 | 2 |
| Factories | 0 | 0 | 0 |
| Airports | 0 | 0 | 0 |
| Seaports | 0 | 0 | 0 |
Predeployed Units:
OS: 4 Infantry, 2 Mech, 1 APC, 1 Tank, 1 Medium Tank, 1 A-Air, 1 Artillery, 1 Rocket, 1 Missile, 1 T-Copter, 1 B-Copter
BM: 2 Infantry, 2 Mech, 2 Tank, 2 Medium Tank, 2 B-Copter, 2 Bomber
Victory! A-Rank!
Dogfight
Nell vs. Olaf
Difficulty: *
Naval Forces
Nell vs. Olaf
Difficulty: *
Climate Status
Nell vs. Olaf
Difficulty: *
Fog of War
Nell vs. Olaf
Difficulty: *
Special Intel
Nell vs. Olaf
Difficulty: *
Mission Briefing: Stop Olaf's next air assault!
Mission Terms: This Field Training mission will teach you how to use a missile and an A-Air to rid of enemy aerial units. This is also the first mission you get access to a rocket, which is basically a stronger, longer ranged, and less defensive artillery. It fires farther but has less defenses and can't cover shorter distances. Down those air units and speed towards the HQ for an A-Rank! You have four days for the special ending sequence.
Starting Properties:
| OS | BM | Neutral | |
|---|---|---|---|
| Cities | 17 | 3 | 0 |
| Factories | 1 | 1 | 0 |
| Airports | 1 | 1 | 0 |
| Seaports | 1 | 1 | 0 |
Predeployed Units:
OS: 1 Fighter
BM: 1 Infantry
General Strategy: The Special Intel mission deals with learning how to deploy units from bases, airports, and ports, as well as how to avoid units in FOW by moving around them with the arrow.
- Nell Day 1: Move your fighter 2E, 1N, 3E, and then 1S. You can now deploy anything you want from the base, the airport, and the port. If you enter the Main Menu, she teaches you about the other options, such as Unit and Options. End Day 1 and you'll get the A-Rank for victory!
Victory! A-Rank!