Original run: August 2005 – May 2007. YoyoYoshi, FoGo, staff, contributors, and community members built Advance Wars Revolution into a fast-growing Advance Wars community during the Advance Wars: Dual Strike era, combining walkthroughs, guides, Design Maps, tournaments, forums, custom systems, and active community participation.
Rebuilt and relaunched in April 2026. YoyoYoshi rebuilt modern awRev to reconnect original awRev material, AWN Design Maps, restored guides, new Re-Boot Camp walkthroughs, full YouTube playthroughs, community submissions, Discord, and ongoing Advance Wars projects in one active site again.
During the franchise's peak years, Advance Wars fans built one of the most active strategy-gaming communities on the early internet. Site owners, guide writers, map creators, tournament organizers, forum members, and contributors created major fansites, thousands of Design Maps, custom campaigns, strategy guides, tournaments, discussions, and community projects that extended far beyond the games themselves.
YoyoYoshi helped build awRev from that ecosystem during the height of the Advance Wars: Dual Strike era and later restored it as part of a larger effort to preserve and reconnect pieces of that community history after many original sites disappeared.
Origins (2003–2005)
YoyoYoshi did not build awRev in isolation. During the early 2000s, the English-language Advance Wars community centered around several major fansites, including Advance Wars Net (AWN) and Advance Wars Bunker (AWB). These communities hosted walkthroughs, Design Maps, strategy discussion, forums, downloads, fan projects, and community events during the growth of the Advance Wars series.
AWN became the largest and most influential Advance Wars community during the Advance Wars, Advance Wars 2, and early Advance Wars: Dual Strike era. Its staff and contributors combined Advance Wars walkthroughs, Design Maps, strategy guides, forums, fan projects, downloads, and community discussion into one rapidly growing ecosystem.
During 2003–2005, YoyoYoshi became increasingly involved in that ecosystem through walkthrough writing, content creation, community participation, and Design Maps moderation. As an AWN Design Maps moderator, he helped review and approve submissions while working alongside many of the creators who shaped the largest Advance Wars custom-content community of the era.
Beyond moderation, YoyoYoshi also actively contributed to the community's map-design culture. He created several highly rated real-world historic maps, including the World War II European Campaign, participated in design discussions, and promoted concepts such as terrain variety that influenced how players evaluated and constructed custom maps during the period.
YoyoYoshi also originated the Black Hole Campaign concept, an ambitious community project later completed by Sarumarine. Together with his map-design work, moderation duties, and guide writing, these contributions helped shape both the creative and strategic sides of the Advance Wars community during its growth years.
At the same time, YoyoYoshi wrote several Advance Wars strategy guides and walkthroughs that GameFAQs and AWN published. His Advance Wars and Advance Wars 2 walkthroughs became widely used community resources during the franchise's growth years, helping players navigate the games while contributing to the broader ecosystem of guides, maps, campaigns, and strategy discussion that defined the era.
At the time, contributors did not treat guides, Design Maps, custom campaigns, strategy discussion, tournaments, and community participation as separate activities. They often moved between all of them. That interconnected structure strongly influenced the ideas that later shaped Advance Wars Revolution.
Another influence came from Advance Wars Revival, an earlier community effort that experimented with combining content, discussion, and community participation around the series. Along with AWN and AWB, it formed part of the broader environment from which YoyoYoshi and others later built awRev.
Founding of awRev (2005)
YoyoYoshi, FoGo, and others founded Advance Wars Revolution in August 2005 during the height of the Advance Wars: Dual Strike era. They wanted to build a new community while preserving many of the strengths that had helped earlier Advance Wars communities grow.
Rather than focusing on a single area of the fandom, YoyoYoshi and the early team designed awRev to bring together walkthroughs, strategy guides, Design Maps, tournaments, forums, community projects, and contributor-created content in one place. They wanted players, creators, guide writers, map designers, and competitive players to participate together.
The team officially launched the forums on August 20, 2005, initially using phpBB before later transitioning to IPB. The main site followed shortly afterward, with a new layout appearing on August 24. From the beginning, YoyoYoshi and the staff emphasized both original content and community participation, combining guides, custom systems, events, and contributor-driven projects into a rapidly growing Advance Wars fansite.
Early Growth (2005–2006)
The community grew extremely quickly. Early guides from Firefox, FoGo, MJF, YoyoYoshi, and other contributors gave the site immediate traction, while active forums, community projects, tournaments, and original content attracted new members from across the Advance Wars community.
Within weeks of launch, YoyoYoshi and the awRev staff had built a site that was already competing with the leading Advance Wars communities online. During the height of the Advance Wars: Dual Strike era, awRev rapidly grew into one of the three largest Advance Wars communities on the internet.
Contributors drove that growth through the combination of walkthroughs, strategy guides, Design Maps, forums, tournaments, community systems, and active participation. Players who arrived for guides often became active community members, while forum users frequently contributed maps, content, and projects of their own.
At one point, YoyoYoshi and others seriously considered merger discussions with Advance Wars Bunker (AWB). For a site that had launched only months earlier, the possibility of combining two of the community's largest sites reflected just how quickly awRev had grown.
Core Team
As awRev grew, a dedicated staff transformed the site from a new community project into one of the major Advance Wars fansites of the Dual Strike era.
YoyoYoshi served as owner and webmaster, overseeing site direction, walkthrough formatting, tournaments, content organization, staffing, updates, goals, and long-term development. Drawing on earlier experience from AWN, he helped shape awRev's focus on integrating guides, community systems, contributor participation, and custom content into a single ecosystem.
Term1nal co-owned the domain and handled major technical work, including forum upgrades, layouts, hosting, and army system changes. His technical contributions helped support the site's rapid growth during its most active period.
Syzygy became co-webmaster and administrator in April 2006 before later serving as head manager. He contributed heavily to forum organization, skins, snippets, Game of the Month, Command Log systems, content updates, and major guide work including the AWDS CO Guide. Syzygy also originally created the awRev Design Maps section.
DeeWaiWai (DYY) helped keep the community active during key stretches, serving as forum administrator and head manager while contributing to community direction and activity initiatives. Alex (RhinoFeeder/Ryxa) later became Hiring Manager, provisional administrator, and head manager, leading activity pushes, forum changes, member forums, sports boards, World Cup organization, wiki rules, and community events.
Firefox, The_Roses_Thorn, MoogleGunner, and many other staff members contributed moderation, technical support, content development, community systems, and day-to-day operations that helped sustain awRev throughout its original run.
Contributors and Content
While awRev's staff guided the site, community members created much of its long-term value by contributing guides, reference material, reviews, maps, strategy content, and other resources. Together, these contributors built one of the largest collections of original Advance Wars content produced during the Dual Strike era.
Many contributors expanded the site's content library. Sarumarine provided campaign map images and Black Cannon Blues. Supernova contributed movement charts. Graymalkin wrote a complete medals guide. Yukkie-San contributed AWDS unit information and secrets. Lightning Strike contributed an AWDS review and Design Map Advice. xanga985 contributed the Pincer Strike guide and medals information. Dragor contributed Survival Mission 6 material. GAFFAguy contributed AWDS medals information. Darth Vader wrote an in-depth Grimm guide. oomouwmouw contributed the AWDS Combat Guide.
Community members also submitted guides, strategy articles, maps, forum content, competitive discussions, and creative projects that helped transform awRev from a traditional fansite into a collaborative community.
Beyond written content, YoyoYoshi, staff, and contributors developed community systems including Advanced Members, Snippets, Game of the Month, Command Logs, Revolution Wars, army forums, tournaments, the awRev World Cup, the wiki, affiliates, custom skins, chatrooms, and member-driven submissions. These features encouraged members not only to consume content, but to create it.
Design Maps
Design Maps became one of the defining features of both AWN and awRev, serving as one of the largest centers of Advance Wars custom content during the franchise's peak years. Map creators designed, tested, discussed, refined, and shared their own ideas for the series.
Kamek created the original AWN Design Maps section, and The Sleeping Leg and Roma_emu later maintained it. During the community's growth years, YoyoYoshi served as an AWN Design Maps moderator, helping review and approve submissions while working alongside many of the creators who helped expand the archive.
When YoyoYoshi and the early team launched awRev, Design Maps quickly became one of its major content areas as well. Syzygy later created the original awRev Design Maps section, providing a home for custom maps, creator experimentation, competitive designs, campaign-style scenarios, and community discussion.
Over time, creators turned Design Maps into far more than a collection of uploads. Competitive maps, gimmick maps, campaign-style scenarios, experimental mechanics, puzzles, challenges, and creative concepts all existed side by side. Thousands of hours of community design, testing, feedback, and iteration helped shape one of the most active creator ecosystems in the Advance Wars fandom.
As communities closed and websites disappeared, creators and players lost access to much of that history. Attribution records scattered, images broke, downloads vanished, and many maps survived only through backups, personal collections, or partial archives. Over time, many longtime fans treated large portions of the Design Maps ecosystem as permanently lost.
YoyoYoshi built the modern Design Maps Database to reunite original awRev maps and restored AWN maps in a single searchable archive featuring creator attribution, metadata reconstruction, image matching, contributor profiles, comments, recommendations, uploads, and room for future community contributions.
Today, the database contains more than 1,350 playable maps and serves both as a preservation project and an active community resource, reconnecting creators and players with one of the most important collections of Advance Wars custom content ever assembled.
Peak and Shutdown (2006–2007)
By 2006, YoyoYoshi, staff, contributors, and community members had built awRev into a full community ecosystem. The site combined walkthroughs, strategy guides, Design Maps, tournaments, forums, community systems, and contributor-created content during the height of the Advance Wars: Dual Strike era.
Beyond its content library, the community developed a wide range of features including Advanced Members, Snippets, Game of the Month, Command Logs, Revolution Wars, army forums, tournaments, custom skins, affiliates, chatrooms, and other member-driven projects. These systems helped create a highly active and participatory community environment.
The staff structure, contributor network, and growing collection of guides, maps, and community resources continued expanding throughout awRev's original run. Together, these efforts helped establish awRev as one of the defining Advance Wars communities of the mid-2000s.
A site hack abruptly ended awRev's original run in May 2007. The hack rendered the original site, forums, systems, and much of its accumulated content inaccessible, even though many contributors and community members remained active elsewhere.
While the shutdown ended awRev's original run, its guides, maps, contributors, and community relationships remained part of the broader Advance Wars ecosystem that continued evolving in the years that followed.
After awRev (2007–2025)
During the franchise's peak years, Advance Wars fans supported multiple large dedicated communities simultaneously rather than a single central hub. AWN, AWB, awRev, BHHQ, WWN, and Wars Central each developed distinct identities, staff teams, projects, and creator communities. Together, these sites formed a broader ecosystem that produced guides, Design Maps, campaigns, tournaments, strategy discussion, fan projects, and community traditions across the series' most active years.
As site owners shut down websites, hosting expired, forums closed, and communities changed over time, creators and players lost access to large portions of that shared history. Individual sites disappeared, archives became harder to access, forum attachments broke, creator records became difficult to reconstruct, and much of the community's earlier work shifted from active memory into historical recovery.
Design Maps were particularly affected. Thousands of community-created maps, campaigns, discussions, and creator contributions survived only through scattered archives, personal collections, forum attachments, and preservation efforts. Over time, many longtime community members concluded that portions of that history had been lost permanently.
During much of the 2010s, YoyoYoshi largely stepped away from forum participation and day-to-day community involvement. While Advance Wars communities continued evolving across multiple sites, his direct involvement remained limited compared to the AWN and awRev years.
Following the release of Advance Wars 1+2: Re-Boot Camp in 2023, YoyoYoshi became active again as a creator, producing full YouTube playthroughs and walkthrough content for the game while also writing the September 2023 GameFAQs FAQ of the Month-winning Re-Boot Camp guide.
As YoyoYoshi became more active again, he started recovering historic Design Maps materials, contributor records, guides, and community content from across the Advance Wars community. Those efforts eventually culminated in YoyoYoshi restoring and relaunching awRev in 2026.
Modern Rebuild (2026–Present)
In 2026, YoyoYoshi rebuilt and relaunched awRev following extensive archive recovery, content reconstruction, and community research. Drawing from surviving records, recovered materials, historic archives, and original contributions, he set out not only to restore awRev itself but also to reconnect pieces of the broader Advance Wars creator ecosystem that had become fragmented over time.
One of YoyoYoshi's largest efforts involved Design Maps. He recovered and reconstructed original awRev maps and surviving AWN maps into a searchable database featuring creator attribution, contributor profiles, metadata reconstruction, image matching, comments, recommendations, and new community submissions. The database currently preserves more than 1,350 playable maps.
YoyoYoshi also restored historic guides, recovered community content, rebuilt site infrastructure, reconstructed contributor records, and created new systems designed to support both preservation and future community participation.
At the same time, he continued producing new Advance Wars content, including an Advance Wars: Dual Strike walkthrough and video series in progress, restored Battalion Wars material, fanfiction submissions, community guide submissions, Design Maps uploads, and an official Discord server.
Unlike the original site, which existed entirely during the Nintendo DS era, YoyoYoshi's rebuilt awRev brings together content from multiple generations of the franchise. Classic Advance Wars materials now exist alongside modern Re-Boot Camp content, videos, community submissions, preservation efforts, and ongoing creator projects.
YoyoYoshi did not rebuild awRev simply to preserve the past. He rebuilt it to preserve creator history, contributor attribution, and community achievements while giving new players and creators a place to participate. By reconnecting guides, videos, Design Maps, contributor records, and community history, awRev serves as both a living community resource and a long-term preservation project.
Nearly two decades after the original site's shutdown, YoyoYoshi has made Advance Wars Revolution a home again for custom content, community history, and new contributions. At the same time, awRev helps preserve one of the largest creator ecosystems in Advance Wars history by reconnecting guides, Design Maps, contributor records, campaigns, videos, and community achievements that once existed across multiple sites and generations of the fandom.