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Tune up of "Lost City"
Imported from the Advance Wars Net recovery dataset
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Map Information

  • Title: Tune up of "Lost City"
  • Creator: COeagle
    Maps by this creator: 8
  • Submitted: 03 Jun 2006 08:35, last updated on 10 Jun 2006 13:06
  • Categories: 2P Maps, AWDS Maps, Mixed Maps, Normal, War Room

Author's Comments

This is a tune-up of the map Lost City. When I saw that map I was like "WTF that map has a good potential to not be sucky!!1!". Thanks to whoever created the idea of a "tune-up" (the three maps I know of that are tuned-up are "Sir Javier", "project: to annoy", and "Cut me some slak mun!". Basiclly, your objective IS to kill BH. You definately can see many similarites with that dumb map, only this is way better! I was orginally placing minicannons instead of piperunners but you people would say "BH INVENTION POLICE LMAO -3/10!1111!!". OS- You (Anyone but Nell, Hachi, Lash, Hawke, or Bolt Guard) BH- Lash/Hawke Settings must have 1000 funds and route/capture win. FOW is unpreferred. Notes: You may change OS to BM, GE or YC if you want and tags are allowed. Update: Cruved the roads as much as I can to keep the "fort" look, added more ooziums to give the full island defense effect, and reduced your income by 3000G. I'm still keeping the square island so that when you land an infantry there you have to sacrfice the transport or destroy the oozium first.

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