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AW Revolution  »  Design Maps  »  3RW 14: Taking Flak
3RW 14: Taking Flak
Imported from the Advance Wars Net recovery dataset
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Map Information

  • Title: 3RW 14: Taking Flak
  • Creator: ChessRules
    Maps by this creator: 16
  • Submitted: 26 Jul 2005 07:53
  • Categories: 4P Maps, AW2 Maps, Mixed Maps, Team Battle, War Room

Author's Comments

This is the Fourteenth mission in the Three Rebellions War. The campaign takes place 5 years before AW1, when Olaf and Grit were Orange Star COs and Eagle and Jess were still in training, to name a few things. Black Hole has rebelled against Green Earth, but their goals are not limited to a local change of power... Dialogue is, as always, here: http://www.advancewarsnet.com/forums/index.php?showtopic=6506&st=25 OS: Max VS BM: Flak + BH: Blitz (Sami)(GE) VS YC: Sensei Difficulty: *** Settings: FOW off, Clear Weather Objective 1: Sensei must not be defeated before Blitz is defeated. Objective 2: Flak must not be defeated. Objective 3: Flak must not secure 15 properties. Objective 4: Defeat Blitz and then Sensei by HQ capture or rout, in that order. Storyline Summary: Bill is left behind to defend Orange Star against Black Hole's invasion, and Nell, Max, and Grit set out to conquer Yellow Comet. When they arrive, Max finds Sensei cornering a leaderless Black Hole division. One of the infantry, Flak, takes command, and begins to repel Sensei. Blitz attempts to break through to Flak, but fails, but Hawke shows up and bails Flak out. He then promotes Flak to a CO. Note to moderators: Please put this map into the "Three Rebellions War" campaign category.

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