Advance Wars Revolution

Advance Wars Revolution
Originally created by the awRev community • restored and maintained by YoyoYoshi
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The Cruiser
Written by MoogleGunner for awRev

Table of Contents

  • Version History
  • Introduction
  • Utilizing the Old Cruiser
  • Sinking the New Cruiser
  • Conclusion
  • Special Thanks
  • Legal

Version History

1.0 – Created and reviewed.

Introduction

The Cruiser is the sea’s anti-air unit, a strong counter to submarines, and a mobile copter carrier.

Earlier versions required careful planning to use effectively. In Dual Strike, improvements turned it into a dominant naval force.

Utilizing the Old Cruiser

The original cruiser followed a rock-paper-scissors role but struggled on maps involving air units.

Battle Copters could overwhelm it, making support essential.

One key tactic was loading copters onto the cruiser, turning it into a mobile deployment platform that could counter threats or strike unexpectedly.

It could also transport T-Copters, enabling surprise infantry movement in Fog of War.

Sinking the New Cruiser

Dual Strike cruisers are significantly stronger, with improved defense and the ability to attack battleships.

To counter them, pull engagements toward coasts where land units like artillery and tanks can assist.

Swarm tactics using copters, mirror matches with your own cruiser, or high-impact tools like silos can be effective.

Maintaining battleship support coverage is critical to prevent cruiser dominance.

Conclusion

The Cruiser is a highly versatile unit with both offensive and support capabilities when used effectively.

Special Thanks

Tronn Bonne, awRev staff, Nintendo, and others.

Legal

This document is ©2006 MoogleGunner. Advance Wars Dual Strike and related content © Nintendo.