MK64 Switch

Organized Mario Kart 64 Nintendo Switch Online competitive community.

GP Competition • VS Competition • Elo Ratings • Broadcasts • Community History

MK64 Switch Hub • Mario Kart 64 Nintendo Switch Online competitive community • maintained by YoyoYoshi
Rules and Competitive Format

Rules originally written by Gumby and maintained by YoyoYoshi for the MK64 Switch League.

This page explains the main competitive rules used throughout the Mario Kart 64 Nintendo Switch Online community, including how to get set up, how rounds are organized, which rulesets are available, how scoring works, and what standards apply during competitive play.

Rules Overview
Server Focus Competition, community, and fun
Default Ruleset Switch Rules
Main Round Format 16-track rounds
Main Goal Keep play fair, active, and easy to join
Community Rules

Use common sense and treat other members respectfully. Illegal or NSFW content is not allowed. Harassment, discrimination, and other inappropriate behavior are prohibited both inside the server and in community-connected spaces such as direct messages and streams.

Do not use multiple servers to organize the same round, and do not send invitations to communities that promote harassment. If a problem arises, contact an administrator directly.

Smack talk is fine when everyone understands that it is competitive fun. If it becomes personal, hostile, or stops being good-natured, it is no longer acceptable.

Getting Started

1. Pick Your Continent Role

Choose the appropriate continent role so players can more easily find opponents who are likely to have smoother online connections and compatible play times.

2. Post Your Friend Code

Post your Nintendo Switch friend code in the friend-codes channel, along with your country or time zone.

If your Switch display name differs from your Discord name, include that too so other players know who they are adding.

3. React for Roles

Use the reaction-roles channel to receive the appropriate competitive and matchmaking roles. These allow other players to ping you when they are trying to organize a round.

4. Set Up a Round

Ask for players in the appropriate channel depending on whether the session is casual or competitive.

A standard full round should aim to include all 16 tracks.

5. Choose a Ruleset

Agree on the rules before beginning.

If no ruleset is chosen ahead of time, the round defaults to Switch Rules.

6. Pick Your Character

Be respectful when multiple players want the same character.

In four-player rounds, rotating characters between cups is a good way to give everyone a fair opportunity to use their preferred karter.

7. Race and Have Fun

Play seriously and make a genuine effort to win, but remember that the goal is still to have enjoyable competition.

Rage quitting, excessive targeting, or cooperating against another player are not acceptable.

8. Score the Round

Use the scoring method appropriate for the mode being played. The standard formats are listed below.

Rulesets

Switch Rules

  • Non-shortcut racing.
  • Cup order: Mushroom, Flower, Special, Star.
  • Koopa Troopa Beach ramp and Yoshi Valley hairpin are allowed.
  • Shortcuts are allowed only when caused by an opponent's item.
  • Item glitches are allowed.
  • In VS, do not use a lightning bolt if it would cause another player to fall on the Wario Stadium, Royal Raceway, or DK's Jungle Parkway ramps unless that player has a Boo.
  • In GP, the Boo exception does not apply.

VA Rules

  • Non-shortcut racing.
  • Koopa Troopa Beach ramp and Yoshi Valley hairpin are allowed.
  • Item glitches are allowed.
  • Lightning bolts may be used freely anywhere.

Kaillera Rules

  • Non-shortcut racing.
  • Do not use Koopa Troopa Beach ramp or Yoshi Valley hairpin.
  • Do not use item glitches.
  • Do not use lightning bolts on the Wario Stadium, Royal Raceway, or DK's Jungle Parkway ramps unless another player has a Boo.
  • Use middleweights and heavyweights only: Mario, Luigi, Wario, DK, or Bowser.

Shortcut Rules

  • All shortcuts are allowed except the Luigi Raceway start skip and Frappe Snowland bridge glitch.

Important: No ruleset allows backing into the finish line to manipulate points.

Character Selection

Be respectful when several players want the same character.

Alternating after each cup is encouraged when necessary. Returning to the player-select screen between cups gives everyone a simple opportunity to rotate.

Conduct During Play

Everyone should try their best and take the round seriously while still keeping the atmosphere enjoyable.

Brief pauses between races are fine when somebody needs to communicate, take a quick break, or discuss what just happened.

Rage quitting, repeated targeting, or deliberately collaborating against another player violate the spirit of fair competition. Teaming up against another karter is considered cheating.

Scoring

2-Player GP Round

Play all 16 tracks.

Mario Kart 64 keeps the Grand Prix score automatically, although players may agree before the round to use another method, such as counting individual track wins.

3-4 Player VS Round

  • 1st place = 3 points
  • 2nd place = 2 points
  • 3rd place = 1 point
  • 4th place = 0 points

2-4 Player Battle Session

Agree on the battle maps before starting. The winner is determined by maps won.

  • 2 players: first to 5 maps won
  • 3 players: first to 4 maps won
  • 4 players: first to 3 maps won
Lightning Bolt Examples

These videos by Patalus demonstrate examples of legal and illegal lightning-bolt use under Switch Rules.

Illegal Lightning Bolts
Legal Lightning Bolts

Start Here

If you are new, begin by posting your friend code, selecting the appropriate roles, and checking the Discord channels used to organize rounds.

Once you understand the default Switch Rules, you can use the rest of the MK64 Switch Hub to follow standings, match history, tournaments, players, broadcasts, and community history.