RhinoFeeder
Sep 16 2005, 07:40 PM
I think that all transport units should have some form of defense. In the real world, what kind of APC isn't armed. in the real world, or any game such as battle field 2. i dont hear "APC!" and go "haha, gonna take that i down" i go "HOLY S*IT!! AN APC! RUN!".
all transport units should have some form of gun, and go ahead, make it weak. weak as hell for that matter, it should be weak.
apc: give it a weak machine gun, maybe strong enough to deal with infantry, and a mech with first strike. how many APC's do you know in the real world that aren't armed with a weapon?
t copter: give it a weak machine gun, maybe a little stronger than the APC's.
Lander: a weak machine gun on the front, one strong enough to deal with a b copter with first strike, and do maybe 2 damage to a bship
Black Boat: um... do damage to a unit by disessembling it with its claws? lol.
Xenesis
Sep 16 2005, 08:41 PM
Well, I could give the APC a weapon in AW2...
Hacking is fun.
But really, it doesn't need it. They have roles as support units, and they do that. They support. Part of the game is protecting your support units so that your main units are still able to function well.
Ti-An R.F. Chen
Sep 17 2005, 01:07 AM
APC, T-copter, Lander, B-Boat=No weapons allowed.
Because...well. Let's just say it's for ACTUAL SKILL. If you can't protect your APC from getting destroyed and it's in middle of an enemy armada...seriously, go get help, even Olaf knows not to do that.
~Ti-An
RhinoFeeder
Sep 17 2005, 11:04 AM
maybe you're all retarded and didn't understand...
how many times in real life will you hear "APC!" and go "haha, gonna take that i down". that's never gonna happen. you're gonna say "HOLY S*IT!! AN APC! RUN!".
they should have just a good enough weapon to take out infantry, and maybe a mech with first strike. they need some form of weaponry. they even had weapons in Super Famicon Wars.
The Mana Lord
Sep 17 2005, 08:40 PM
Is Advance Wars anything like real life?
I didn't think so. FAILED.
RhinoFeeder
Sep 17 2005, 08:55 PM
... back to my point, APCS NEED F*CKING WEAPONS!
Xenesis
Sep 17 2005, 09:54 PM
APCs need guns as much as Flak needs indirect bombers.
And while I've given him indirect bombers, he doesn't need it.
RhinoFeeder
Sep 17 2005, 10:18 PM
lol, i do think an indirect air unit is needed in the game too.
Xenesis
Sep 18 2005, 12:22 AM
You fail to realise, I'm talking in past tense.
I've already created an indirect air unit.
The Mana Lord
Sep 18 2005, 07:57 AM
APC's don't need guns. Period. They're just not supposed to, it's the whole point. You guys always come up with the worst game ruining ideas... indirect air units would blow.
AtS
Sep 18 2005, 10:11 AM
Heh, just to add to the Chaos, how about someone with a CO power that allows Non Indirect units to attack at a range of 1-2. Pretty broken, huh? ;P:P;P:P;P
Sarumarine
Sep 18 2005, 10:42 AM
In Super Famicon Wars, the APC was split up into two units. The transport truck moved the infantry/mech units around. That was armed with a machine gun. But there was also another unit, called the Supply Truck, and it did the supplying. But that unit was also unarmed and need protecting.
I think it's more of a strategy thing that some units don't have weapons. Although, I don't understand why the soldiers riding a copter can't lean out the side and shoot. That wouldn't be too bad. You'd have a flying infantry unit that couldn't capture anything unless you dropped the soldiers off, but it's still weak as anything. Mechs would be unable to use their Rocket Launchers in flight, and reduced to machine guns.
Of course, that's just a crazy idea that someone will most likely turn into a custom unit one of these days.
Although, giving the APC a gun, would justify the crazy computer AI in Advance Wars.
FallenAngel87
Sep 18 2005, 01:10 PM
I'll be honest. Yes, APC's do need weapons. This is war. What would you rather do, spend lots of money on a Tank so that it can defend your APC or spend considerably less on a machine gun so that it can defend itself?
However
I'll also agree that AW never strived for realism. Leaving APC's without weapons makes the game a tiny bit more challenging.
There is no answer to this question.
RhinoFeeder
Sep 18 2005, 02:44 PM
yeah, its all what someone thinks.
there could be a new building in the game called a WorkStation or something. when you capture it, it you can put your units on it for 2 days and then the unit is upgraded with better weapons. I think that'd be pretty cool
The Mana Lord
Sep 18 2005, 04:56 PM
Too complex for AW. Wouldn't work. Really everything I read on this board is like just too far over the edge, it goes so far sometimes it doesn't fit with AW. That's the whole point I'm trying to make...
Veimano
Sep 18 2005, 07:31 PM
Giving APCs weapons would make them unbalanced. High defense, carrying troops, and attacking?
Xenesis
Sep 19 2005, 12:59 AM
QUOTE(Commander Koal @ Sep 19 2005, 03:11 AM)
Heh, just to add to the Chaos, how about someone with a CO power that allows Non Indirect units to attack at a range of 1-2. Pretty broken, huh? ;P:P;P:P;P
I've done that too. It's fun. They can move and shoot, and they don't take counterattacks if they attack at range.
RhinoFeeder
Sep 19 2005, 02:33 PM
QUOTE(Veimano @ Sep 19 2005, 03:31 AM)
Giving APCs weapons would make them unbalanced. High defense, carrying troops, and attacking?
I don't think you understand... WEAK WEAPONS!! i'm talkin doing 4 damage to an infantry with first strike
Veimano
Sep 19 2005, 02:43 PM
In that case... what's the point? That's nigh useless.
RhinoFeeder
Sep 19 2005, 02:44 PM
to pick off weak leftover units. apc's had weapons back in super famicon wars, why not now?
The Mana Lord
Sep 19 2005, 02:56 PM
Because it's not what they're goddamn for.
ffdude1906
Sep 19 2005, 04:01 PM
*claims this topic as "flame wars: dual strike"*
JouninElite
Sep 19 2005, 04:57 PM
QUOTE(Xenesis @ Sep 19 2005, 08:59 AM)
QUOTE(Commander Koal @ Sep 19 2005, 03:11 AM)
Heh, just to add to the Chaos, how about someone with a CO power that allows Non Indirect units to attack at a range of 1-2. Pretty broken, huh? ;P:P;P:P;P
I've done that too. It's fun. They can move and shoot, and they don't take counterattacks if they attack at range.
We understand you can hack. You don't need to explain all this to us.
I don't think the APCs themselves need weapons as much as the units inside them be able to fire. It sucks so much to have a Mech w/ full health get destroyed in an APC. If you were in a car getting fired on, and the car was about to blow up, would you sit inside the car, and just wait for it to explode? No, you'd go outside the car, or at least lean out the window, and fire on that SOB. Especially when you hace bazookas. Which in some cases, you do.
RhinoFeeder
Sep 19 2005, 06:07 PM
Jounin i love you for putting common sense into the retarded readers of this topic.
Mr.Pinke
Oct 2 2005, 02:07 PM
Not much about this game is realistic.
If we wanted to give it that real feeling then we should allow for all structures to be destroyed (blow up the bridge or city complex with bombs). Allow infantry to be super entrenched into cities and the only way you can actually kill them is with other infantry as tanks could not effectively entr buildings without leveling them.
Then we could always allow tank shock to set in where we get the whole command and conquer tanks rolling over people trait.
We then get into issues over how exactly an aircraft alone can stay in the air and move at the distances we allow them in this game with out a daily refuel.
Then we could always criticise the lack of guerilla warfare such as like the civilians within the city fighting back even after you take the city.
We haven't even gotten into the whole fearless soldier thing. Honestly how many units have you sacrificed as either road blocks or cannon fodder. Do you think in real life they would all stay their and take their obvious demise?
So if you dare question the accuracy of things in a game that doesn't swear by it's accuracy to real life then question everything and bring the whole game down so we are all only allowed to play full spectrum warrior or America's army ( or any other intended to be accurate videogame). Not that that's a bad thing but really dude give the whole thing a break.
And for all we know they do have guns. Really if they weren't shooting back then why would it take more than a day to kill a target when you are with in infantry firing range of it?
Mabey the weapons on non touch range shooting units are represented by them laying cover fire to try and slow the attackers?
Perhaps they are wise enough to know not to use their guns as an assault form and know that they should not intentionally send themselves into combat with their weaker defensive guns. (Mabey their weak defensive guns are what stop movement through them by enemy units? Mabey they just have guns powerfull enough to pose a serious threat if enemies try to fly over head with our first hitting the target (you have to kill the target before you can even fly over it) ovr mabey the fire from the transport would be enough to pin any ground units trying to pass within a certain range of it (it's single space).
RhinoFeeder
Oct 2 2005, 04:16 PM
if you guys wanna get realistic, then think "why can't a plane fly over a simple pipe in the ground?" and if it was really that high, then how do pipe runners get it down enough to hit 2 spaces away. but then you think "how are there pipes on the ground, a floating fortress in the sky on the second front" so the pipe must exist in one dimension?
either way, if you want realism, go play Brothers in Arms. and if you own that game, dont be a Cat and play with hints and supression meters, play the game yourself.
Sproogle
Oct 2 2005, 05:06 PM
QUOTE
if you guys wanna get realistic, then think "why can't a plane fly over a simple pipe in the ground?" and if it was really that high, then how do pipe runners get it down enough to hit 2 spaces away. but then you think "how are there pipes on the ground, a floating fortress in the sky on the second front" so the pipe must exist in one dimension?
Exactly. It is not a realistic game, so there is no sense trying to change it. 'Nuff said.
Ace Hunter
Oct 2 2005, 05:29 PM
QUOTE(Sproogle @ Oct 2 2005, 09:06 PM)
QUOTE
if you guys wanna get realistic, then think "why can't a plane fly over a simple pipe in the ground?" and if it was really that high, then how do pipe runners get it down enough to hit 2 spaces away. but then you think "how are there pipes on the ground, a floating fortress in the sky on the second front" so the pipe must exist in one dimension?
Exactly. It is not a realistic game, so there is no sense trying to change it. 'Nuff said.
High five!
Z-Gradt
Oct 2 2005, 06:28 PM
I've done weird things in my hacking career, this includes:
2-8 indirect bombers
direct artillery
attacking apcs(the weird part is, my APC attacked an MD tank, the APC didn't do anything, the MD tank took 1 damage, and the APC just spontaneously combusted, XD)
so..yeah, attacking transports=not good, for now.
RhinoFeeder
Oct 3 2005, 11:40 AM
that's why i stated "weak weapons."
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